![]() ![]() Also the ability to equip with a heavy weapon if needed. Payroll - I didn't like him at first, but as the rooms got bigger and crossing alot of space fast became important he was valuable - especially his special ability to shoot after moving a very long distance.įen - the chargeup ability for use with a special strike or self-heal was very valuable. The Mad Dog ability is probably my favorite skill in the game. But I still used her alot with a handgun, some of the +2armor/+1move along with +2 bullets. ![]() Sally - super useful in the earlier parts of the game w/ the kill shot, but in the later game I had to become more careful using her because so many barriers/shields were in the way, and the rooms became bigger making the kill streak more difficult. Later levels have so many enemies to deal with the stunning helped me reduce damage on the rest of my team. I would equip her with a scoped gun that had 50% chance to stun, so that gave me all sorts of opportunities for stunning when she was in the battle. Plus, her speed burst was very useful when I just had to get across a big room to get in position. I didn't appreciate him as much early on, but later in the game he was a "go to" character w/ an assault weapon.ĭora - I found her "stun" ability highly useful (especially against powerful units), and her flanking ability combined with a sighted gun and +4 critical ammo was powerful combination on shots hitting from behind. Seabrass - became highly valued toward the end of the game as he could take alot of damage and similarly dish it out with the double shot. In my first playthrough I played using all of the characters, leveling most of them up evenly as I went by repeating missions with different crews. I still use him, because he's adorable, but I can't imagine taking him into a boss fight. He's just a bit too slow to consistently get into melee range without sacrificing his melee damage, and I could get similar results with Seabrass or Payroll. I'd actually say that Billy's one of my least favorite characters to use, tied with Dora and Valentine. I just tend towards high health/high damage per turn characters because I tend to forget to make sure they're in cover before they shoot, so 'being able to take a hit' and 'being able to kill them before they kill you' are top attributes. But really, I like all of them to some extent. She'd probably be my favorite if she wasn't so fragile. A close second would be Sally, who's good at clearing out lots of enemies in a single turn. ![]() I got lucky and got a utility that adds +1 Mend to whoever's equipped it, so if he ends up tanking a *lot* of hits, he's still covered. He's a good all-rounder who can charge in, burst damage someone, tank a hit or two, and come out alive. Seabrass is the closest thing I'd call to a main, though I try to rotate between different characters. There are some things I'd recommend, or at least like to bring to your attention. I love the game overall, I'm having a lot of fun playing, but it still feels lacking in some areas.ĭevs, if you are listening/reading, and open to suggestions, please say so. I really hope they either tweak things (doubtful), or at least make a second game and remedy some of this stuff. The lack of usefulness for half the utilities already was a big turn-off to me, but now I'm noticing half the crew is basically pointless as well. I try to utilize everyone somewhat equally, mainly because the game feels too stale otherwise, but I'm fairly certain this is just another balance issue with the game. His ability to do massive damage, especially when equipped with two sets of boots (or a vest that gives health, movement, plus a pair of boots) allows him to blitz an enemy, filet-o-fish them, take them out, and then flee all in one turn.'Īlongside him, it tends to be Piper, Seabrass, and Sally. The most prominent member tends to be Billy. Which of the characters do you find yourselves taking on missions most often? Clearly the mission objectives differ, but even with that I find certain crew members always find a place on my team. ![]()
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